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Transforming Learning and IT Management through Gamification - International Series on Computer Entertainment and Media Technology Edmond C. Prakash 1st ed. 2015 edition
Transforming Learning and IT Management through Gamification - International Series on Computer Entertainment and Media Technology
Edmond C. Prakash
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition.
119 pages, 2 black & white illustrations, 22 colour illustrations, biography
| Mídia | Livros Hardcover Book (Livro com lombada e capa dura) |
| Lançado | 19 de agosto de 2015 |
| ISBN13 | 9783319186986 |
| Editoras | Springer International Publishing AG |
| Páginas | 119 |
| Dimensões | 155 × 235 × 10 mm · 390 g |
| Idioma | Alemão |