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3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines William Culbertson 2º edição
3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| A ser lançado | 17 de novembro de 2026 |
| ISBN13 | 9781041273974 |
| Editoras | Taylor & Francis Ltd |
| Páginas | 432 |
| Dimensões | 150 × 220 × 10 mm · 648 g (Peso (estimado)) |