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3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines William Culbertson 2º edição
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| A ser lançado | 17 de novembro de 2026 |
| ISBN13 | 9781041273950 |
| Editoras | Taylor & Francis Ltd |
| Páginas | 410 |
| Dimensões | 150 × 220 × 10 mm · 616 g (Peso (estimado)) |