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Gaming Lives in the Twenty-First Century: Literate Connections Cynthia L Selfe
Gaming Lives in the Twenty-First Century: Literate Connections
Cynthia L Selfe
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
288 pages, black & white illustrations
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| Lançado | 6 de junho de 2007 |
| ISBN13 | 9781403972200 |
| Editoras | Palgrave USA |
| Páginas | 273 |
| Dimensões | 155 × 234 × 12 mm · 416 g |
| Idioma | Inglês |
| Editor | Hawisher, G. |
| Editor | Selfe, C. |