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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies Adam Chapman 1º edição
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies
Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| Lançado | 25 de abril de 2018 |
| ISBN13 | 9781138597822 |
| Editoras | Taylor & Francis Ltd |
| Páginas | 302 |
| Dimensões | 229 × 153 × 26 mm · 450 g |
| Idioma | Inglês |