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Fun Inc.: Why games are the 21st Century's most serious business Tom Chatfield
Fun Inc.: Why games are the 21st Century's most serious business
Tom Chatfield
The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium.
272 pages
| Mídia | Livros Paperback Book (Livro de capa flexível e brochura) |
| Lançado | 6 de janeiro de 2011 |
| ISBN13 | 9780753519455 |
| Editoras | Ebury Publishing |
| Páginas | 272 |
| Dimensões | 127 × 199 × 15 mm · 200 g |
| Idioma | Inglês |